Fatal error on shipping build

We’ve build a tiny little game for the LudumDare 40 game jam and it works just fine when playing in editor. Packaging the game in development or debug configuration also works fine. However, packaging the game in shipping configuration (win64) and starting the .exe immediately results in a fatal error crash.

222906-fatalerror.png

When including the debug symbols and starting the .exe in Visual studio I get the following callstack:

What else can I do to debug this? Looks like an engine issue, not something related to our game code (which was 100% BP anyway). Once again, this only happens in shipping configuration.

Any help or insights would be appreciated.

I have the same problem, have you found a solution for it?

I found a solution. In my case, it was a flawed blueprint that is created when loading it first levels and so led to the crash.

How did you identify the problem blueprint?

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You can identify the problem by start deleting chunks of the things and rebuilding, Abit time consuming but eventually you’ll find it, i faced the same issue before and it was a single node which i added to the level blueprint . on event begin play → Set Scalability quality level relative to max, which sets the quality of the scene. by removing it i was able to run the game after the shipping build

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Thank you this help solve my problem.