Fatal error on Server Travel

  • I’ve built a multiplayer game where players connect via Steam subsystem
  • When playing solo, I can transition between levels successfully
  • When playing online with friends, we can server travel ONCE successfully, and then all subsequent attempts to server travel after that result in “FATAL ERROR” on the host which crashes the game
  • This message does NOT appear on the clients, and they can return to their menu

Any idea what the heck is going on?

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This is the node I am using, and it is called from the server only.
Yes the destination maps are included in the packaged build.

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Is this relevant? (In my game mode).

Thanks so much for any advice or suggestions. Cheers.

Hi did you ever figure out the issue, I am having the same issue and I’m not sure why. It worked fine for a while then boom today none of the packaged builds work for multiplayer. Same issue the host gets a generic Fatal Error pop up.

Hi, did anyone solved this problem somewhere? I got the exact same issue.
-The packaged builds crashed on the second server travel
-I’m using seamless travel
-I’m using dedicated server on remote PC as the host
-the server travel called only on the server
-the 2 maps I’m using have different game modes

Hey, have you managed to fix this?