- I’ve built a multiplayer game where players connect via Steam subsystem
- When playing solo, I can transition between levels successfully
- When playing online with friends, we can server travel ONCE successfully, and then all subsequent attempts to server travel after that result in “FATAL ERROR” on the host which crashes the game
- This message does NOT appear on the clients, and they can return to their menu
Any idea what the heck is going on?
This is the node I am using, and it is called from the server only.
Yes the destination maps are included in the packaged build.
Is this relevant? (In my game mode).
Thanks so much for any advice or suggestions. Cheers.