Fatal Error on custom map

So i can get my map loaded up in ark. Get my ‘respawn’ screen, everything seems to be working good…but within a few seconds it freezes and throws an error and closes the game.


Fatal error!



VERSION: 279.275 
ShooterGame.exe!ANPCZoneManager::GetNumberOfNPCTouching() (0x00007ff68a58a3c8) + 152 bytes [d:\build\pc\projects\shootergame\source\shootergame\private
pczonemanager.cpp:412]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff68a90a776) + 90 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3405]
ShooterGame.exe!AActor::TickActor() (0x00007ff68b99fe9e) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:765]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff68bd65480) + 30 bytes [d:\build\pc\engine\source\runtime\core\public\async	askgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff68b20eca8) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async	askgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff68b20de5d) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async	askgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff68b210960) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async	askgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff68b2bbb52) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\async	askgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff68bd29bb4) + 298 bytes [d:\build\pc\engine\source\runtime\engine\private	icktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff68bd2e64c) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private	icktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff68bb716fb) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff68bb72bd5) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1207]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff68ba97fb5) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff68a4e6945) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff68a4e0d8c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff68a4e7eaa) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff68a4e7fd8) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff68cd4d021) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffab48b1fe4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffab49ef061) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffab49ef061) + 0 bytes [UnknownFile:0]

So it seems I messed something up with my NPCZoneManagers. But I cant really figure out what i did.
Any ideas?
I have changed a few things in my 700+ NPCZoneManagers to test…but there is only so many times I want to cook for 6 hours with no results.