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Fatal error need assistance locating

If anyone knows what exactly could be causing this please let me know, last thing i was editing was the status component BP and Character BP

Fatal error!

ShooterGame.exe!APrimalCharacter::PreInitializeComponents() (0x00007ff6349631c9) + 7 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalcharacter.cpp:231]
ShooterGame.exe!AActor::PostActorConstruction() (0x00007ff6355204f2) + 15 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:2315]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff63494a67d) + 39 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private
pczonemanager.cpp:618]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff6349481ba) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private
pczonemanager.cpp:374]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff63494683c) + 47 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private
pczonemanager.cpp:287]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff634946623) + 10 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private
pczonemanager.cpp:264]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff634ac7691) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1608]
ShooterGame.exe!AActor::TickActor() (0x00007ff63551a3de) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:730]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff635860d8c) + 30 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async askgraphinterfaces.h:665]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff634da2996) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff634da247d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:177]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff634da38ad) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:882]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff634e3bf71) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async askgraphinterfaces.h:187]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff635859582) + 269 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private icktaskmanager.cpp:187]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff63585d2da) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private icktaskmanager.cpp:793]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6356c7aeb) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:691]
ShooterGame.exe!UWorld::Tick() (0x00007ff6356c8e0e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1181]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6355fa580) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:894]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff634913fd9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2180]
ShooterGame.exe!GuardedMain() (0x00007ff63490f20c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6349154ba) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6349155e8) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff63672b705) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8a66415dd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8a8e243d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8a8e243d1) + 0 bytes [UnknownFile:0]

Best I can suggest is view the reference viewer for the original files, and then compare them to your files to see what references you may have forgotten to make.

That was plan B, i was hoping someone else has had this nearly similar error, i wish it was easier to read dump…

Almost always the dumps reference source code lines that we can’t go and check. The most information you can get from this dump is the name of the file but looking at that dump there was a cascading error so best bet is a broken reference somewhere.

Found that error… DinoCharacterBP_Dolphin for some reason no longer displayed the Dolphin within it… while viewing the BP, weird.