If anyone knows what exactly could be causing this please let me know, last thing i was editing was the status component BP and Character BP
Fatal error!
ShooterGame.exe!APrimalCharacter::PreInitializeComponents() (0x00007ff6349631c9) + 7 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalcharacter.cpp:231]
ShooterGame.exe!AActor::PostActorConstruction() (0x00007ff6355204f2) + 15 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:2315]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff63494a67d) + 39 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private
pczonemanager.cpp:618]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff6349481ba) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private
pczonemanager.cpp:374]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff63494683c) + 47 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private
pczonemanager.cpp:287]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff634946623) + 10 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private
pczonemanager.cpp:264]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff634ac7691) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1608]
ShooterGame.exe!AActor::TickActor() (0x00007ff63551a3de) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actor.cpp:730]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff635860d8c) + 30 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async askgraphinterfaces.h:665]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff634da2996) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff634da247d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:177]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff634da38ad) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:882]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff634e3bf71) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async askgraphinterfaces.h:187]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff635859582) + 269 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private icktaskmanager.cpp:187]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff63585d2da) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private icktaskmanager.cpp:793]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6356c7aeb) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:691]
ShooterGame.exe!UWorld::Tick() (0x00007ff6356c8e0e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1181]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6355fa580) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:894]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff634913fd9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2180]
ShooterGame.exe!GuardedMain() (0x00007ff63490f20c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6349154ba) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6349155e8) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff63672b705) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8a66415dd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8a8e243d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8a8e243d1) + 0 bytes [UnknownFile:0]