Fatal Error message with landscape painting

Hi! So, I’m running UE 5.3 and keep receiving a crash with a “Fatal Error” message when using the landscape brush. The issue is dramatically reduced if I temporarily hide procedural Grass assets, but that’s obviously not a longterm solution.

For context I’m working in an open world map and my specs are i9, 64gb DDR5, 3090, SSD.

The error feels similar to a “GPU Crashed or D3D Device Removed” crash, in that clicking the brush rapidly too many times seems to overload it and trigger the Fatal Error message.

Would love any thoughts! Thanks in advance.

ERROR MESSAGE FROM THE LOG:

[2024.05.14-04.57.35:030][984]LogWindows: Error: === Critical error: ===
[2024.05.14-04.57.35:030][984]LogWindows: Error:
[2024.05.14-04.57.35:030][984]LogWindows: Error: Fatal error!
[2024.05.14-04.57.35:030][984]LogWindows: Error:
[2024.05.14-04.57.35:030][984]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000055bcbec0050
[2024.05.14-04.57.35:030][984]LogWindows: Error:
[2024.05.14-04.57.35:030][984]LogWindows: Error: [Callstack] 0x00007ffd25f31241 VCRUNTIME140.dll!UnknownFunction
[2024.05.14-04.57.35:030][984]LogWindows: Error: [Callstack] 0x00007ffc3f564e5c UnrealEditor-D3D11RHI.dll!FD3D11DynamicRHI::RHIUpdateTexture2D() [X:\Unreal\Workspace\wolfhaus\Cult\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1282]
[2024.05.14-04.57.35:030][984]LogWindows: Error: [Callstack] 0x00007ffc5b110e47 UnrealEditor-Engine.dll!UTexture2D::UpdateTextureRegions'::44’::<lambda_1>::operator()() [X:\Unreal\Workspace\wolfhaus\Cult\Engine\Source\Runtime\Engine\Private\Texture2D.cpp:1214]
[2024.05.14-04.57.35:030][984]LogWindows: Error: [Callstack] 0x00007ffc5b145e79 UnrealEditor-Engine.dll!TEnqueueUniqueRenderCommandType<UTexture2D::UpdateTextureRegions'::44’::UpdateTextureRegionsDataName,UTexture2D::UpdateTextureRegions'::44’::<lambda_1> >::DoTask() [X:\Unreal\Workspace\wolfhaus\Cult\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:209]
[2024.05.14-04.57.35:030][984]LogWindows: Error: [Callstack] 0x00007ffc5b14a609 UnrealEditor-Engine.dll!TGraphTask<TEnqueueUniqueRenderCommandType<UTexture2D::UpdateTextureRegions'::44’::UpdateTextureRegionsDataName,UTexture2D::UpdateTextureRegions'::44’::<lambda_1> > >::ExecuteTask() [X:\Unreal\Workspace\wolfhaus\Cult\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
[2024.05.14-04.57.35:030][984]LogWindows: Error: [Callstack] 0x00007ffc5de41a17 UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [X:\Unreal\Workspace\wolfhaus\Cult\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
[2024.05.14-04.57.35:030][984]LogWindows: Error: [Callstack] 0x00007ffc5de4202e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [X:\Unreal\Workspace\wolfhaus\Cult\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
[2024.05.14-04.57.35:030][984]LogWindows: Error: [Callstack] 0x00007ffc60e34fdb UnrealEditor-RenderCore.dll!RenderingThreadMain() [X:\Unreal\Workspace\wolfhaus\Cult\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:411]
[2024.05.14-04.57.35:031][984]LogWindows: Error: [Callstack] 0x00007ffc60e3cb54 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [X:\Unreal\Workspace\wolfhaus\Cult\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:537]
[2024.05.14-04.57.35:031][984]LogWindows: Error: [Callstack] 0x00007ffc5e42abe2 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [X:\Unreal\Workspace\wolfhaus\Cult\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
[2024.05.14-04.57.35:031][984]LogWindows: Error: [Callstack] 0x00007ffc5e41e4a7 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [X:\Unreal\Workspace\wolfhaus\Cult\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
[2024.05.14-04.57.35:031][984]LogWindows: Error: [Callstack] 0x00007ffd363c257d KERNEL32.DLL!UnknownFunction
[2024.05.14-04.57.35:031][984]LogWindows: Error: