Hello, I’m trying to package a project with this SVG plugin, I check with ChatGPT and the web, I updated my Build.cs file, I tried to include the luna lib like this (and other variants):
/*string LunaSVGRoot = Path.Combine(ModuleDirectory, "../../Plugins/SVG/Source/ThirdParty/lunasvg/");
// Windows x64 configuration.
if (Target.Platform == UnrealTargetPlatform.Win64)
{
// Adds lunasvg includes.
PrivateIncludePaths.Add(Path.Combine(LunaSVGRoot, "inc/x64-windows/"));
// Adds lunasvg library.
PublicAdditionalLibraries.Add(Path.Combine(LunaSVGRoot, "lib/x64-windows/lunasvg.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LunaSVGRoot, "lib/x64-windows/plutovg.lib"));
}*/
//PublicAdditionalLibraries.Add(Path.Combine("Plugins/SVG/Source/ThirdParty/lunasvg/", "lib/x64-windows/lunasvg.lib"));
string SVGDir = Path.Combine(ModuleDirectory, "../../Plugins/SVG/");
string includeDir = Path.Combine(SVGDir, "Source/ThirdParty/lunasvg/");
string libFile = Path.Combine(includeDir, "lib/x64-windows/lunasvg.lib");
PublicIncludePaths.Add(includeDir);
PublicPreBuildLibraries.Add(libFile);
I got these errors and I’m stuck for days to solve it,
“UATHelper: Packaging (Windows): Module.SVG.cpp.obj : error LNK2019: symbole externe non r solu “declspec(dllimport) public: cdecl lunasvg::Bitmap::Bitmap(int,int)” (imp_??0Bitmap@lunasvg@@QEAA@HH@Z) r f renc dans la fonction “public: cdecl FSVGBitmap::FSVGBitmap(unsigned int,unsigned int)” (??0FSVGBitmap@@QEAA@II@Z)”
This plugin contain a c++ dependency with luna, I paste here a part of his Build.cs
string LunaSVGRoot = Path.Combine(PluginDirectory, "Source/ThirdParty/lunasvg/");
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"UnrealEd",
"SlateCore",
"Slate",
"DesktopPlatform",
});
}
// Windows x64 configuration.
if (Target.Platform == UnrealTargetPlatform.Win64)
{
// Adds lunasvg includes.
PrivateIncludePaths.Add(Path.Combine(LunaSVGRoot, "inc/x64-windows/"));
// Adds lunasvg library.
PublicAdditionalLibraries.Add(Path.Combine(LunaSVGRoot, "lib/x64-windows/lunasvg.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LunaSVGRoot, "lib/x64-windows/plutovg.lib"));
}
someone has an idea?