Since you created another version of your project and it’s occurring in that project. It could be due to the deletion of some assets. Does your original project also crash like this? If so, then it would not be due to deletion, unless you deleted some assets from that project as well.
Please try to delete your Intermediate, Config and Saved folders from one of the projects and see whether or not this resolves the issue.
Do you have any additional logs you could provide as a .txt file?
Thank you for uploading your . Looking over the errors, there seems to be a ton of warnings bout files not being able to load, or not being able to be found. I’m going to go ahead and isolate that section of the log for you and upload it, so it’s less overwhelming to look at.
I would focus on the following:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game//Enemies/Zombie_Enemies/I_TakeDamage.I_TakeDamage_C:TakeRadiusDamage.AmmoData'. Unknown structure.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game//Enemies/Zombie_Enemies/I_TakeDamage.I_TakeDamage_C:TakeDamage.AmmoData'. Unknown structure.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game//Guns/SCAR_H/Scar_H_Blueprint.Scar_H_Blueprint_C:AmmoData'. Unknown structure.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not a Character, therefore ' Target ' must have a connection. from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "MakePawnNoise" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Make Pawn Noise from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "SwapToNewWeaponMesh" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Swap to New Weapon Mesh from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsFiring" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Is Firing from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:186][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "GetAimOffsets" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Get Aim Offsets from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:186][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsSprinting" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Is Sprinting from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:186][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsTargeting" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Is Targeting from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsInitiatedJump" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for Is Initiated Jump from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Variable node Get bIsCrouched uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][ 0]LogInit:Display: LogOutputDevice:Error:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][ 0]LogInit:Display: LogOutputDevice:Error:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:188][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/StarterContent/Blueprints/Pawns/BotShootEnemy.BotShootEnemy
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:188][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "ShootEnemy" in 'BotShootEnemy'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotShootEnemy' has been compiled for Shoot Enemy from Source: /Game/StarterContent/Blueprints/Pawns/BotShootEnemy.BotShootEnemy
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:189][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:189][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemy" in 'BotSearchEnemyLOS'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:189][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemyWithLOS" in 'BotSearchEnemyLOS'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy with LOS from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:190][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' Exclude Enemy ' pin is invalid: PinSubCategoryObject on pin 'ExcludeEnemy' is NULL and PinSubCategory is '' not 'self' from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEn
emyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:190][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:191][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemy" in 'BotSearchEnemyLOS'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:191][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemyWithLOS" in 'BotSearchEnemyLOS'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for Find Closest Enemy with LOS from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:191][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' Exclude Enemy ' pin is invalid: PinSubCategoryObject on pin 'ExcludeEnemy' is NULL and PinSubCategory is '' not 'self' from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:192][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Blueprints/Pawns/BotShootEnemy.BotShootE
MainFrameActions: Cooking (Windows): nemy
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:192][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "ShootEnemy" in 'BotShootEnemy'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotShootEnemy' has been compiled for Shoot Enemy from Source: /Game/Blueprints/Pawns/BotShootEnemy.BotShootEnemy
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:192][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/SM_Exo_Decos_Door02_Blueprint2.SM_Exo_Decos_Door02_Blueprint2
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/SM_Exo_Decos_Door02_Blueprint.SM_Exo_Decos_Door02_Blueprint
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/Cube_Blueprint.Cube_Blueprint
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/Game_Begin.Game_Begin
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/MainMenu_P.MainMenu_P:PersistentLevel.MainMenu_P
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node Create Widget must have a class specified. from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:194][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The type of A is undetermined. Connect something to Equal (Enum) to imply a specific type. from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:194][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The type of B is undetermined. Connect something to Equal (Enum) to imply a specific type. from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:194][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:195][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController
I had this exact same error a few days ago as well. I think I solved it by moving my character up a little bit so that when it spawned, the capsule collision cylinder didn’t intersect with the terrain. Either that fixed it or else the problem was caused by something else.
Another thing you might try is changing your packaging configuration to “shipping”.
It might be my problem too, because when I duplicated and also upgraded to the version 4.12 (I had the 4.11), my character was higher than the collison capsule, like 90cm on the Z axis and I’m obliged to keep him like that or when I’ll spawn him, in the game he’ll be compressed, or something weird like that (I’m using Ikinema) …