Hey, I’m new at this, first time using UE4 but I’m having some problems. Everytime I interact with anything in the UE4 UI the engine crashes. Just by passing the cursor throught the icons is causing crashs. The log is:
Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 251] Result failed at D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:361 with error 8876017C
We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.
Hey I have nearly the same error but it in combination with dircetx 12 and not directx 11 and the fix you have sent isn’t working for me because i don’t even have an Intel HD graphics. I only have my graphics card in the device manager.
I’m having this error. I’ve been encountering it when I try to package my game. I know that this is a DirectX error. But I have no idea how to solve it. Should I try using DX11 instead of 12?
You may not be able to properly diagnose and detect whether it is an asset or driver, what worked for me was going in to my Saved\Backup and replacing my main map with the last saved. That worked for me, i basically reverted to the last couple of backups and did not have the issue again. Hope it helps
Hey, if you build lights in your map (even if it doesn’t have to be, could you still do it?).
can you then pack the game, or will the error come back?
BR
The UE4-Ranch_Simulator Game has crashed and will close LowLevelFatalError [File:Unknown] [Line:671] hr failed at E:/UnrealEngine-release/Engine/Source/Runtime/D3D12RHI/Privet/D3D12Resources.cpp:413 with error DXGI_ERROR_DEVICE_REMOVED with Reasone: DXGI_ERROR_DRIVE_INTERNAL_ERROR
can’t find a solution please help me to start the game. I’ve try it so much time but didn’t worked.
ue5.3 same issue vr template and vr , LoginId:d03dc81b497dce76a7949a9474e4bbf2
EpicAccountId:f9d2f130422d46ecaef4f5dc3aa2f0bd
Assertion failed: !bInstancedStereoEnabled || (bInstancedMultiViewportEnabled || bMobileMultiViewFallback) [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\StereoRenderUtils.cpp] [Line: 128] If ISR is enabled, we need either multi-viewport (since we no longer support clip-distance method) or MMV fallback (which uses vertex layer).