This is not a question regarding a specific fatal error, but more of fatal errors in general.
I have been getting fatal errors recently (using the 4.11.1 source), and started wondering; are fatal errors caused by problems in the engine code, or are they problems caused by project code? So far, in all versions I have been using, the only issues I have ever had where with null pointers and the likes that caused the engine to simply just crash or freeze without any warning. With a fatal error, it gives a message.
The reason I want to know this is that I cannot quite reproduce the fatal error I have been getting (it just kinda happens). I kinda worry since I cannot find any real faults with my implementation (since it works, most of the time), but it is still a rather generic functionality for the game I am making; not something you want crashing on you on a random basis.