Hello.
I am using Unreal 5.4.2 with the Motion Design plugin. When I run the packaged exe after placing the Cloner Actor in a level, I get a Fatal Error.
I tried to submit an Unreal bug report, but the webpage loads infinitely, so I’m posting my question here.
Here are the steps to reproduce.
- Add the motion Design plugin to your Unreal 5.4.2 empty project.
- Place a Motion design Cloner Actor in your Level.
- Package it for the Windows platform. (Both Debug Game and Development)
- run the exe.
When it runs, it should give a Fatal Error and turn off.
Below is the crash log.
CGBTest.log (112.0 KB)
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: === Critical error: ===
[2024.07.12-02.59.50:990][ 1]LogWindows: Error:
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: Fatal error!
[2024.07.12-02.59.50:990][ 1]LogWindows: Error:
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000200000000
[2024.07.12-02.59.50:990][ 1]LogWindows: Error:
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff61d6afea4 CGBTest.exe!SerializeUnversionedProperties()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff61d6aefed CGBTest.exe!UStruct::SerializeTaggedProperties()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff61d6ae3c5 CGBTest.exe!UScriptStruct::SerializeItem()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff61d86f00c CGBTest.exe!UObject::Serialize()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff61d86ed50 CGBTest.exe!UObject::Serialize()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff61da1c5ef CGBTest.exe!StaticDuplicateObjectEx()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff625bff67b CGBTest.exe!UCEClonerLayoutBase::LoadLayout()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff625c0badf CGBTest.exe!UCEClonerComponent::SetClonerActiveLayout()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff625c00a4f CGBTest.exe!ACEClonerActor::OnLayoutNameChanged()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff625c0f8f5 CGBTest.exe!ACEClonerActor::Tick()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff622702c44 CGBTest.exe!AActor::TickActor()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff6226cda3c CGBTest.exe!FActorTickFunction::ExecuteTick()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff623e1735f CGBTest.exe!FTickFunctionTask::DoTask()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff623e36176 CGBTest.exe!TGraphTask::ExecuteTask()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff61cca9cba CGBTest.exe!FNamedTaskThread::ProcessTasksNamedThread()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff61ccaa28e CGBTest.exe!FNamedTaskThread::ProcessTasksUntilQuit()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff61ccb60d3 CGBTest.exe!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff623e90db5 CGBTest.exe!FTickTaskSequencer::ReleaseTickGroup()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff623e9f772 CGBTest.exe!FTickTaskManager::RunTickGroup()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff6232cdeee CGBTest.exe!UWorld::RunTickGroup()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff6232d8f82 CGBTest.exe!UWorld::Tick()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff62302cd69 CGBTest.exe!UGameEngine::Tick()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff62468d50a CGBTest.exe!FEngineLoop::Tick()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff6246a585c CGBTest.exe!GuardedMain()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff6246a592a CGBTest.exe!GuardedMainWrapper()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff6246a84f5 CGBTest.exe!LaunchWindowsStartup()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff6246b87d4 CGBTest.exe!WinMain()
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff629110a1a CGBTest.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.07.12-02.59.50:990][ 1]LogWindows: Error: [Callstack] 0x00007ff973217344 KERNEL32.DLL!UnknownFunction
[2024.07.12-02.59.50:990][ 1]LogWindows: Error:
[2024.07.12-02.59.50:992][ 1]LogExit: Executing StaticShutdownAfterError
[2024.07.12-02.59.50:992][ 1]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2024.07.12-02.59.50:992][ 1]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2024.07.12-02.59.50:992][ 1]LogCore: Engine exit requested (reason: Win RequestExit)
I need to run the exe with Motion Design Cloner. Or can I modify the C++ code myself before updating the engine, and if so, which parts should I modify? I do all my work in Blueprints, so C++ is new to me. I need help please.