Exception thrown at 0x00000001410BADAB in Game-Win64-Shipping.exe: 0xC0000005: Access violation reading location 0x0000000100000030.
After debugging the crash in visual studio the crash seems to happen at this breakpoint:
void RequestIsComplete()
{
check(bRequestOutstanding);
if (!bCanceled && Priority > AIOP_Precache)
{
GatherResults();
}
SetComplete();
FScopeLock Lock(&FPakReadRequestEvent);
bRequestOutstanding = false;
if (WaitEvent)
{
WaitEvent->Trigger(); (<----BREAK POINT)
}
}
This function is in IPlatformFilePak.cpp