Sorry if this is in the wrong category.
In engine, the game starts up fine with no errors, but in a build the game will crash and give a fatal error. It says it’s an issue with AudioThread, but I don’t know what could be causing it.
Even stranger, it only seems to happen one time, as once the crash happens if you start the game again it usually doesn’t happen again. It also seems to happen if there’s no save data in appdata, which is also weird.
I’m on UE4 4.27.2.
If anyone has any ideas or suggestions they’d be much appreciated:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
0x00007ff6cf509ad8 Title_Pending-Win64-Shipping.exe!UnknownFunction []
0x00007ff6cef3b2f6 Title_Pending-Win64-Shipping.exe!UnknownFunction []
0x00007ff6cefe4eba Title_Pending-Win64-Shipping.exe!UnknownFunction []
0x00007ff6cefef003 Title_Pending-Win64-Shipping.exe!UnknownFunction []
0x00007ff6cd2ee889 Title_Pending-Win64-Shipping.exe!UnknownFunction []
0x00007ff6cd7910fb Title_Pending-Win64-Shipping.exe!UnknownFunction []
0x00007ff6cf00e430 Title_Pending-Win64-Shipping.exe!UnknownFunction []
0x00007ff6cd8db7fb Title_Pending-Win64-Shipping.exe!UnknownFunction []
0x00007ff6cd8d5bf1 Title_Pending-Win64-Shipping.exe!UnknownFunction []
0x00007fff1e2b7034 KERNEL32.DLL!UnknownFunction []
0x00007fff1ece26a1 ntdll.dll!UnknownFunction []
Crash in runnable thread AudioThread