Fatal Error crash for ARK Ascended, using AMD Ryzen 7

" Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000001800000077

CL: 449213
0x00007ff6ca47118a ArkAscended.exe!FD3D12DescriptorCache::SetRootConstantBuffers() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp:598]
0x00007ff6ca4ada5f ArkAscended.exe!FD3D12StateCache::ApplyState() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCache.cpp:565]
0x00007ff6ca46a8ad ArkAscended.exe!FD3D12CommandContext::RHIDispatchComputeShader() [E:\ASAContinuous\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:152]
0x00007ff6ca622635 ArkAscended.exe!FRHICommandListBase::Execute() [E:\ASAContinuous\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:587]
0x00007ff6ca623d9f ArkAscended.exe!<lambda_c3c45769530a4e2f62785b74e714d2da>::operator()() [E:\ASAContinuous\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:899]
0x00007ff6c7492d1a ArkAscended.exe!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
0x00007ff6c9d32a4e ArkAscended.exe!FNamedTaskThread::ProcessTasksUntilQuit() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
0x00007ff6ca685d31 ArkAscended.exe!FRHIThread::Run() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:334]
0x00007ff6c9ebf5b6 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff6c9ebf40c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffda4177344 KERNEL32.DLL!UnknownFunction
0x00007ffda4ae26b1 ntdll.dll!UnknownFunction

Crash in runnable thread RHIThread "

This is the message I keep getting when trying to play the new ARK game on my PC. I don’t know enough about electronics or programming and how to run down errors such as this so I was hoping for help.

Fixed Render Thread Crash!
Por CarTrack
This is a fix for the famous “Render Thread” crash, which happens very frequently in some PCs.
It took me 5 days of testing different console commands and almost anything.

You need to launch the game and then face to the ground to avoid crash.
And then type these parameters in the Console:

r.ark.UseFarMaterialOverrides 0
ark.VolumeBoxOptimization 0
ark.VertexCountScaling 1
ark.NoAsyncAssetLoading 1

You need to repeat this every time you launch the game.
It works with all settings in Medium but you can set:
Advanced Graphics to High and
Effects Quality in High

For more FPS use:
r.VolumetricCloud 0

I’ve tested this extensively with fly mode and hasn’t crashed.
My rig is an Intel i5 7400 with a GTX 1070 and 8 GB Ram.
Ask is installed into an M2 SSD.

If you cannot get past character creation screen, launch your game with -dx11 as launch param in order to create your character.
Then restart without any parameter.