Thanks Mezzow… at least I know the issue is limited to me. Oddly enough I’ve never had this kind of issue before.
For those interested, I did a verify and tried the old dev kit… same issue. Then I overwrote again with the latest diff and devkit updates for 245… same issue.
It seems to crash when clicking on a dropmenu to choose a sound asset… some dropdowns work, some don’t.
In case anyone is interested here is the debug:
Log file open, 08/10/16 23:00:36
LogInit:Display: Running engine for game: ShooterGame
LogInit:Display: Project file not found: ShooterGame/ShooterGame.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogUProjectInfo: ShooterGame: "Y:/Epic Games/ARKDevKit/Projects/ShooterGame/ShooterGame.uproject"
LogInit:Display: Found project file ../../../Projects/ShooterGame/ShooterGame.uproject.
LogConsoleManager:Warning: Console object named 'r.SSS.Scale' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
LogInit: Version: 4.5.1-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Aug 5 2016 09:02:08
LogInit: Compiled with Visual C++: 18.00.31101.00
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: ShooterGame/ShooterGame.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=851a3040653f4a0eb897ca82fd61c728 -AUTH_TYPE=exchangecode -epicapp=ARKDevKit -epicenv=Prod -mcpconfig=Prod -EpicPortal
LogInit: Base directory: Y:/Epic Games/ARKDevKit/Engine/Binaries/Win64/
LogInit: Rocket: 0
[2016.08.10-15.00.36:781] 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2016.08.10-15.00.36:816] 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32
[2016.08.10-15.00.36:816] 0]LogOnline:Warning: STEAM: Steam API disabled!
[2016.08.10-15.00.36:817] 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2016.08.10-15.00.36:817] 0]LogOnline:Warning: Unable to create OnlineSubsystem module Steam
[2016.08.10-15.00.36:817] 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
[2016.08.10-15.00.36:841] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.08.10-15.00.36:869] 0]LogVoiceEncode:Display: EncoderVersion: libopus 1.1-beta
[2016.08.10-15.00.36:882] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2016.08.10-15.00.36:888] 0]LogInit: Object subsystem initialized
[2016.08.10-15.00.36:890] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = SmallestCurve'
[2016.08.10-15.00.36:890] 0]LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2016.08.10-15.00.36:890] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
[2016.08.10-15.00.36:890] 0]LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2016.08.10-15.00.36:890] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurveX = (EditorCurveData=(Keys=((Time=480.000000,Value=0.25),(Time=1920.000000,Value=1.000000),(Time=8640.000000,Value=4.5))),ExternalCurve=None)'
[2016.08.10-15.00.36:890] 0]LogConsoleResponse:Warning: Found in ini file '../../../Projects/ShooterGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2016.08.10-15.00.36:890] 0]LogInit: Selected Device Profile: [Windows]
[2016.08.10-15.00.36:891] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.08.10-15.00.36:894] 0]LogInit: Computer: JASON-PC
[2016.08.10-15.00.36:894] 0]LogInit: User: Jason
[2016.08.10-15.00.36:894] 0]LogInit: CPU Page size=4096, Cores=4
[2016.08.10-15.00.36:894] 0]LogInit: High frequency timer resolution =3.914068 MHz
[2016.08.10-15.00.36:894] 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=131072.0GB
[2016.08.10-15.00.36:894] 0]LogMemory: Platform Memory Stats for Windows
[2016.08.10-15.00.36:894] 0]LogMemory: Process Physical Memory: 65.48 MB used, 65.48 MB peak
[2016.08.10-15.00.36:894] 0]LogMemory: Process Virtual Memory: 35.16 MB used, 35.39 MB peak
[2016.08.10-15.00.36:894] 0]LogMemory: Physical Memory: 15380.98 MB used, 32686.03 MB total
[2016.08.10-15.00.36:894] 0]LogMemory: Virtual Memory: 330.85 MB used, 134217728.00 MB total
[2016.08.10-15.00.36:931] 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 1080 (Feature Level 11_0)
[2016.08.10-15.00.36:931] 0]LogD3D11RHI: Adapter has 8144MB of dedicated video memory, 0MB of dedicated system memory, and 16343MB of shared system memory, 3 output[s]
[2016.08.10-15.00.36:933] 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2016.08.10-15.00.36:933] 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16343MB of shared system memory, 0 output[s]
[2016.08.10-15.00.36:933] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2016.08.10-15.00.36:935] 0]LogRHI: Texture pool is 5701 MB (70% of 8144 MB)
[2016.08.10-15.00.36:944] 0]LogD3D11RHI: Async texture creation enabled
[2016.08.10-15.00.37:003] 0]LogTextLocalizationManager: The requested culture ('en_SG') has no localization data; parent culture's ('en') localization data will be used.
[2016.08.10-15.00.37:085] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2016.08.10-15.00.42:191] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.08.10-15.00.42:431] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.08.10-15.00.42:480] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.08.10-15.00.42:516] 0]LogDerivedDataCache: Loaded boot cache 0.04s 50MB ../../../Projects/ShooterGame/DerivedDataCache/Boot.ddc.
[2016.08.10-15.00.42:516] 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../Projects/ShooterGame/DerivedDataCache/Boot.ddc
[2016.08.10-15.00.42:516] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Projects/ShooterGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.08.10-15.00.42:516] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.08.10-15.00.42:516] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.08.10-15.00.42:516] 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2016.08.10-15.00.42:517] 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2016.08.10-15.00.42:517] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2016.08.10-15.00.42:517] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2016.08.10-15.00.42:617] 0]LogCollisionProfile:Warning: Profile (Vehicle) ObjectTypeName (Vehicle) is invalid.
[2016.08.10-15.00.42:617] 0]LogCollisionProfile:Warning: Profile (Pawn) ObjectTypeName (Pawn) is invalid.
[2016.08.10-15.00.42:617] 0]LogCollisionProfile:Warning: Profile (CharacterMesh) ObjectTypeName (Pawn) is invalid.
[2016.08.10-15.00.42:617] 0]LogCollisionProfile:Warning: Profile (Spectator) ObjectTypeName (Pawn) is invalid.
[2016.08.10-15.00.42:617] 0]LogCollisionProfile:Warning: ProfileRedirect (OverlapOnlyPawnMesh : BlockOnlyPawnMesh) - New Name ('BlockOnlyPawnMesh') isn't found
[2016.08.10-15.00.42:645] 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.08.10-15.00.42:646] 0]LogMeshUtilities: No automatic mesh merging module available
[2016.08.10-15.00.43:439] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.08.10-15.00.43:928] 0]LogAssetRegistry: FAssetRegistry took 0.0104 seconds to start up
[2016.08.10-15.00.43:937] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 2
[2016.08.10-15.00.43:937] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/TrueSkyPlugin/Content/. Error: 2
[2016.08.10-15.00.43:973] 0]SourceControl: Info Source control is disabled
[2016.08.10-15.00.43:973] 0]SourceControl: Info Source control is disabled
[2016.08.10-15.00.43:978] 0]SourceControl: Info Source control is disabled
[2016.08.10-15.00.44:148] 0]LogObj: 38705 objects as part of root set at end of initial load.
[2016.08.10-15.00.44:148] 0]LogUObjectAllocator: 8918448 out of 0 bytes used by permanent object pool.
[2016.08.10-15.00.44:192] 0]LogEngine: Initializing Engine...
[2016.08.10-15.00.44:311] 0]LogInit: XAudio2 using 'HT-R393-C (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2016.08.10-15.00.44:318] 0]LogInit: FAudioDevice initialized.
[2016.08.10-15.00.44:339] 0]LogAIModule: Creating AISystem for world NewWorld
[2016.08.10-15.00.44:358] 0]LogDerivedDataCache: Saved boot cache 0.02s 50MB ../../../Projects/ShooterGame/DerivedDataCache/Boot.ddc.
[2016.08.10-15.00.44:364] 0]LogInit: Texture streaming: Enabled
[2016.08.10-15.00.44:373] 0]LogInit: Transaction tracking system initialized
[2016.08.10-15.00.44:456] 0]BlueprintLog: New page: Editor Load
[2016.08.10-15.00.44:741] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.08.10-15.00.44:918] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.08.10-15.00.45:065] 0]LogConsoleResponse:Display:
[2016.08.10-15.00.45:207] 0]SourceControl: Info Source control is disabled
[2016.08.10-15.00.45:207] 0]LogLongPackageNames:Warning: URL: ShooterGame.uproject: Name may not contain the following characters: .
[2016.08.10-15.00.45:207] 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: 'ShooterGame/ShooterGame.uproject' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2016.08.10-15.00.45:207] 0]LogPackageName: SearchForPackageOnDisk took 0.000s to resolve ShooterGame/ShooterGame.uproject
[2016.08.10-15.00.45:207] 0]Cmd: MAP LOAD FILE="../../../Projects/ShooterGame/Content/Maps/TestMap.umap" TEMPLATE=0 SHOWPROGRESS=1
[2016.08.10-15.00.45:207] 0]LightingResults: New page: Lighting Build
[2016.08.10-15.00.45:215] 0]MapCheck: New page: Map Check
[2016.08.10-15.00.45:215] 0]LightingResults: New page: Lighting Build
[2016.08.10-15.00.45:235] 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000028C19252E40
[2016.08.10-15.00.45:425] 0]MapCheck: Info SM_Template_Map_Floor_10 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:425] 0]MapCheck: Info SM_Template_Map_Floor_11 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:426] 0]MapCheck: Info SM_Template_Map_Floor_12 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:426] 0]MapCheck: Info SM_Template_Map_Floor_13 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:426] 0]MapCheck: Info SM_Template_Map_Floor_14 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:426] 0]MapCheck: Info SM_Template_Map_Floor_15 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:426] 0]MapCheck: Info StaticMeshActor_15 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:426] 0]MapCheck: Info StaticMeshActor_20 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:426] 0]MapCheck: Info StaticMeshActor_21 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:426] 0]MapCheck: Info StaticMeshActor_22 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:427] 0]MapCheck: Info StaticMeshActor_24 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:427] 0]MapCheck: Info StaticMeshActor_25 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:427] 0]MapCheck: Info StaticMeshActor_26 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:427] 0]MapCheck: Info StaticMeshActor_31 StaticMeshComponent0 : Repaired painted vertex colors
[2016.08.10-15.00.45:431] 0]LogMaterial:Warning: Shaders remaining: 0
[2016.08.10-15.00.45:431] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.08.10-15.00.45:431] 0]LogAIModule: Creating AISystem for world TestMap
[2016.08.10-15.00.45:431] 0]LogFileHelpers: Loading map 'TestMap' took 0.224
[2016.08.10-15.00.45:533] 0]LogCollectionManager: Loaded 0 collections in 0.001491 seconds
[2016.08.10-15.00.45:618] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.08.10-15.00.45:651] 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.08.10-15.00.45:651] 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.08.10-15.00.45:683] 0]LogLoad: Full Startup: 9.96 seconds (BP compile: 0.07 seconds)
[2016.08.10-15.00.45:693] 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Mods/Ark-Realism/Dinosaurs'
[2016.08.10-15.00.45:805] 0]LogRenderer:Warning: Reallocating scene render targets to support 1160x1040.
[2016.08.10-15.00.45:893] 2]LogRenderer:Warning: Reallocating scene render targets to support 128x128.
[2016.08.10-15.00.48:602][167]LogAssetRegistry: Asset discovery search completed in 4.6843 seconds
[2016.08.10-15.00.53:400][709]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/PrimalEarth'
[2016.08.10-15.00.54:638][849]LogRenderer:Warning: Reallocating scene render targets to support 1160x1040.
[2016.08.10-15.00.55:989] 6]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/PrimalEarth/CoreBlueprints'
[2016.08.10-15.01.01:480][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:480][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:480][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:480][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:518][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:518][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:518][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:518][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:564][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:564][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:564][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:564][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:818][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:888][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:965][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:965][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:965][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:965][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:965][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:965][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:966][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:966][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:966][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:966][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:966][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:966][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:966][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.01:966][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.03:462][505]LogLinker:Warning: Can't find file '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop'
[2016.08.10-15.01.03:462][505]LoadErrors: Info Failed to load /Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun_C Referenced by ReelingGame Property /Game/PrimalEarth/CoreBlueprints/Weapons/WeapFishingRod.WeapFishingRod_C:AllowedFishingDinos
[2016.08.10-15.01.03:463][505]LogLinker:Warning: Can't find file for asset '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Buffs/Buff_BloodDrain.uasset.
[2016.08.10-15.01.03:463][505]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/Buffs/Buff_BloodDrain : Can't find file for asset. /Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop
[2016.08.10-15.01.03:463][505]LogLinker:Warning: Can't find file '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop'
[2016.08.10-15.01.03:463][505]LogLinker:Warning: Can't find file for asset '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Buffs/Buff_BloodDrain.uasset.
[2016.08.10-15.01.03:464][505]LogLinker:Warning: Can't find file '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop'
[2016.08.10-15.01.03:465][505]LoadErrors: Info Failed to load /Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun_C Referenced by Default__Buff_BloodDrain_C Property /Script/Engine.ParticleSystemComponent:Template
[2016.08.10-15.01.03:465][505]LogLinker:Warning: Can't find file for asset '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/DamageTypes/DmgType_Melee_Dino_Carnivore_Small_BloodDrain.uasset.
[2016.08.10-15.01.03:465][505]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/DamageTypes/DmgType_Melee_Dino_Carnivore_Small_BloodDrain : Can't find file for asset. /Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop
[2016.08.10-15.01.05:274][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:274][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:274][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:274][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:314][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:314][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:314][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:314][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:367][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:367][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:367][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:367][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:575][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.05:575][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.05:575][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.05:598][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.05:598][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.05:598][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.05:626][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.05:626][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.05:626][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.05:967][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:967][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:967][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:981][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:981][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:981][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:998][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:998][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.05:998][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.06:647][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterWeapon, therefore '@@' must have a connection
[2016.08.10-15.01.06:647][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterWeapon, therefore '@@' must have a connection
[2016.08.10-15.01.06:670][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterWeapon, therefore '@@' must have a connection
[2016.08.10-15.01.06:670][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterWeapon, therefore '@@' must have a connection
[2016.08.10-15.01.06:701][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterWeapon, therefore '@@' must have a connection
[2016.08.10-15.01.06:701][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterWeapon, therefore '@@' must have a connection
[2016.08.10-15.01.11:179][505]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Structures/Wood_Structure/Ceiling/Ceiling_Wood_SM'
[2016.08.10-15.01.11:179][505]LoadErrors: Info Failed to load /Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun_C Referenced by EdGraphPin_76850 Property /Script/Engine.EdGraphPin:DefaultObject
[2016.08.10-15.01.11:179][505]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Structures/Wood_Structure/Ceiling/Ceiling_Wood_SM' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseCeiling.uasset.
[2016.08.10-15.01.11:179][505]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseCeiling : Can't find file for asset. /Game/PrimalEarth/Structures/Wood_Structure/Ceiling/Ceiling_Wood_SM
[2016.08.10-15.01.11:180][505]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Structures/Wood_Structure/Ceiling/Ceiling_Wood_SM'
[2016.08.10-15.01.11:180][505]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Structures/Wood_Structure/Ceiling/Ceiling_Wood_SM' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseCeiling.uasset.
[2016.08.10-15.01.11:181][505]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Structures/Wood_Structure/Ceiling/Ceiling_Wood_SM'
[2016.08.10-15.01.11:181][505]LoadErrors: Info Failed to load /Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun_C Referenced by PrimalItemStructure_BaseCeiling_C Property /Script/ShooterGame.PrimalItem:StructureToBuild
[2016.08.10-15.01.11:181][505]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Structures/Wood_Structure/Ceiling/Ceiling_Wood_SM' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseCeiling.uasset.
[2016.08.10-15.01.11:181][505]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseCeiling : Can't find file for asset. /Game/PrimalEarth/Structures/Wood_Structure/Ceiling/Ceiling_Wood_SM
[2016.08.10-15.01.11:330][505]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Structures/Wood_Structure/Wall/Wall_Wood_Small_SM_New'
[2016.08.10-15.01.11:330][505]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Structures/Wood_Structure/Wall/Wall_Wood_Small_SM_New' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseWall.uasset.
[2016.08.10-15.01.11:330][505]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseWall : Can't find file for asset. /Game/PrimalEarth/Structures/Wood_Structure/Wall/Wall_Wood_Small_SM_New
[2016.08.10-15.01.11:331][505]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Structures/Wood_Structure/Wall/Wall_Wood_Small_SM_New'
[2016.08.10-15.01.11:331][505]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Structures/Wood_Structure/Wall/Wall_Wood_Small_SM_New' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Structures/BuildingBases/PrimalItemStructure_BaseWall.uasset.
[2016.08.10-15.01.11:332][505]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Structures/Wood_Structure/Wall/Wall_Wood_Small_SM_New'
[2016.08.10-15.01.11:332][505]LoadErrors: Info Failed to load /Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun_C Referenced by PrimalItemStructure_BaseWall_C Property /Script/ShooterGame.PrimalItem:StructureToBuild
[2016.08.10-15.01.11:332][505]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Structures/Wood_Structure/Wall/Wall_Wood_Small_SM_New' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall.uasset.
[2016.08.10-15.01.11:332][505]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/Items/Structures/Greenhouse/PrimalItemStructure_GreenhouseWall : Can't find file for asset. /Game/PrimalEarth/Structures/Wood_Structure/Wall/Wall_Wood_Small_SM_New
[2016.08.10-15.01.16:013][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:013][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:013][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:013][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:013][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:013][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:091][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:091][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:091][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:091][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:091][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:091][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:345][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:345][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:345][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:345][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:345][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:345][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:693][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:693][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:694][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:694][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:804][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:804][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:804][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:804][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:804][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:805][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:805][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:805][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:805][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:805][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:805][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:805][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:805][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.16:805][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:170][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:170][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:170][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:170][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:170][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:170][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:453][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:453][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:453][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:453][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:516][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.17:516][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.17:516][505]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore '@@' must have a connection
[2016.08.10-15.01.17:566][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:566][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:566][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore '@@' must have a connection
[2016.08.10-15.01.17:633][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterWeapon, therefore '@@' must have a connection
[2016.08.10-15.01.17:633][505]LogK2Compiler:Warning: This blueprint (self) is not a ShooterWeapon, therefore '@@' must have a connection
[2016.08.10-15.01.20:636][505]LoadErrors:Error: Error Failed import for StaticMeshComponent
[2016.08.10-15.01.20:636][505]LoadErrors:Error: Error Failed import for StaticMeshComponent
[2016.08.10-15.01.25:209][505]LogStaticMesh: Distance Field(/Game/PrimalEarth/Items/Potato/PotatoPlantLarge_SM.PotatoPlantLarge_SM): Size 3KB
[2016.08.10-15.01.25:211][505]LogStaticMesh: Distance Field(/Game/PrimalEarth/Items/Potato/PotatoPlantMed_SM.PotatoPlantMed_SM): Size 1KB
[2016.08.10-15.01.25:211][505]LogStaticMesh: Distance Field(/Game/PrimalEarth/Items/Potato/PotatoPlantSmall_SM.PotatoPlantSmall_SM): Size 1KB
[2016.08.10-15.02.29:586][405]LogLinker:Warning: Can't find file '/Game/Effects/Materials/M_Water_Test_01'
[2016.08.10-15.02.29:587][405]LoadErrors: Info Failed to load /Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Pela_Fertilized.PrimalItemConsumable_Egg_Pela_Fertilized_C Referenced by PrimalItemConsumable_Egg_Pela_Fertilized_C Property /Script/ShooterGame.PrimalItem:DroppedItemTemplateOverride
[2016.08.10-15.02.29:587][405]LogLinker:Warning: Can't find file for asset '/Game/Effects/Materials/M_Water_Test_01' while loading ../../../Projects/ShooterGame/Content/Effects/Meshes/Water/SM_SplashMesh_02.uasset.
[2016.08.10-15.02.29:587][405]LoadErrors:Error: Error /Game/Effects/Meshes/Water/SM_SplashMesh_02 : Can't find file for asset. /Game/Effects/Materials/M_Water_Test_01
[2016.08.10-15.02.29:587][405]LogLinker:Warning: Can't find file '/Game/Effects/Materials/M_Water_Test_01'
[2016.08.10-15.02.29:587][405]LogLinker:Warning: Can't find file for asset '/Game/Effects/Materials/M_Water_Test_01' while loading ../../../Projects/ShooterGame/Content/Effects/Meshes/Water/SM_SplashMesh_02.uasset.
[2016.08.10-15.02.33:339][405]LogK2Compiler:Warning: This blueprint (self) is not a ShooterGameMode, therefore '@@' must have a connection
[2016.08.10-15.02.33:347][405]LogK2Compiler:Warning: This blueprint (self) is not a ShooterGameMode, therefore '@@' must have a connection
[2016.08.10-15.02.33:367][405]LogK2Compiler:Warning: This blueprint (self) is not a ShooterGameMode, therefore '@@' must have a connection
[2016.08.10-15.02.33:375][405]LogK2Compiler:Warning: This blueprint (self) is not a ShooterGameMode, therefore '@@' must have a connection
[2016.08.10-15.02.33:378][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.33:388][405]LogK2Compiler:Warning: This blueprint (self) is not a ShooterGameMode, therefore '@@' must have a connection
[2016.08.10-15.02.33:397][405]LogK2Compiler:Warning: This blueprint (self) is not a ShooterGameMode, therefore '@@' must have a connection
[2016.08.10-15.02.33:399][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.35:114][405]LogLinker:Warning: Can't find file '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop'
[2016.08.10-15.02.35:114][405]LoadErrors: Info Failed to load /Game/PrimalEarth/CoreBlueprints/DamageTypes/DmgType_Melee_Dino_Carnivore_Medium_Gash.DmgType_Melee_Dino_Carnivore_Medium_Gash_C Referenced by Allo_Character_BP_C Property /Script/ShooterGame.PrimalDinoCharacter:DinoAttackInfo.MeleeDamageType
[2016.08.10-15.02.35:114][405]LogLinker:Warning: Can't find file for asset '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Buffs/Buff_Gashed.uasset.
[2016.08.10-15.02.35:114][405]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Gashed : Can't find file for asset. /Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop
[2016.08.10-15.02.35:115][405]LogLinker:Warning: Can't find file '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop'
[2016.08.10-15.02.35:115][405]LogLinker:Warning: Can't find file for asset '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Buffs/Buff_Gashed.uasset.
[2016.08.10-15.02.35:116][405]LogLinker:Warning: Can't find file '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop'
[2016.08.10-15.02.35:116][405]LoadErrors: Info Failed to load /Game/PrimalEarth/CoreBlueprints/DamageTypes/DmgType_Melee_Dino_Carnivore_Medium_Gash.DmgType_Melee_Dino_Carnivore_Medium_Gash_C Referenced by Default__Buff_Gashed_C Property /Script/Engine.ParticleSystemComponent:Template
[2016.08.10-15.02.35:116][405]LogLinker:Warning: Can't find file for asset '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/DamageTypes/DmgType_Melee_Dino_Carnivore_Medium_Gash.uasset.
[2016.08.10-15.02.35:116][405]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/DamageTypes/DmgType_Melee_Dino_Carnivore_Medium_Gash : Can't find file for asset. /Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop
[2016.08.10-15.02.38:785][405]LogLinker:Warning: Can't find file '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop'
[2016.08.10-15.02.38:785][405]LogLinker:Warning: Can't find file for asset '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Buffs/Buff_Bleeding.uasset.
[2016.08.10-15.02.38:785][405]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/Buffs/Buff_Bleeding : Can't find file for asset. /Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop
[2016.08.10-15.02.38:786][405]LogLinker:Warning: Can't find file '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop'
[2016.08.10-15.02.38:786][405]LogLinker:Warning: Can't find file for asset '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Buffs/Buff_Bleeding.uasset.
[2016.08.10-15.02.38:787][405]LogLinker:Warning: Can't find file '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop'
[2016.08.10-15.02.38:787][405]LoadErrors: Info Failed to load /Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop.P_body_bullet_impact_loop Referenced by Default__Buff_Bleeding_C Property /Script/Engine.ParticleSystemComponent:Template
[2016.08.10-15.02.38:787][405]LogLinker:Warning: Can't find file for asset '/Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/DamageTypes/DmgType_Melee_Dino_Herbivore_Small_Bleed.uasset.
[2016.08.10-15.02.38:787][405]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/DamageTypes/DmgType_Melee_Dino_Herbivore_Small_Bleed : Can't find file for asset. /Game/OldAssets/Effects/ParticleSystems/Gameplay/Player/P_body_bullet_impact_loop
[2016.08.10-15.02.38:902][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Sound/SFX/Dinos/Rhino/s_dino_rhino_hurt_Cue'
[2016.08.10-15.02.38:902][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Sound/SFX/Dinos/Rhino/s_dino_rhino_hurt_Cue' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/Dinos/WoollyRhino/Animations/WoollyRhino-Hurt-Big-Lft.uasset.
[2016.08.10-15.02.38:902][405]LoadErrors:Error: Error /Game/PrimalEarth/Dinos/WoollyRhino/Animations/WoollyRhino-Hurt-Big-Lft : Can't find file for asset. /Game/PrimalEarth/Sound/SFX/Dinos/Rhino/s_dino_rhino_hurt_Cue
[2016.08.10-15.02.38:902][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Sound/SFX/Dinos/Rhino/s_dino_rhino_hurt_Cue'
[2016.08.10-15.02.38:902][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Sound/SFX/Dinos/Rhino/s_dino_rhino_hurt_Cue' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/Dinos/WoollyRhino/Animations/WoollyRhino-Hurt-Big-Lft.uasset.
[2016.08.10-15.02.39:879][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:879][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:879][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:879][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:879][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:879][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:879][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.39:890][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:890][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:890][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:890][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:890][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:890][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:890][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.39:906][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:906][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:906][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:906][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:906][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:906][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:906][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.39:914][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.39:915][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.39:924][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:924][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:924][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:924][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:924][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:924][405]LogK2Compiler:Warning: This blueprint (self) is not a PrimalDinoCharacter, therefore '@@' must have a connection
[2016.08.10-15.02.39:924][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.39:932][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.39:933][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.39:970][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.39:970][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.39:971][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.39:979][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.39:979][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.39:979][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:005][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:005][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:005][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:014][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:014][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:015][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:016][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.40:017][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.40:017][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.40:027][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:027][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:027][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:036][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:036][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:037][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:038][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.40:039][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.40:039][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.40:126][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:126][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:126][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:145][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:145][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:146][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:208][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:208][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:229][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:230][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:235][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.40:235][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.40:260][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:261][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:283][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:284][405]LogK2Compiler:Warning: This blueprint (self) is not a VictoryCore, therefore '@@' must have a connection
[2016.08.10-15.02.40:288][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.40:289][405]LogK2Compiler:Warning: Pin @@ must have a connection. Self pins cannot be connected to nodes that are culled.
[2016.08.10-15.02.42:925][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Test/AccountHatSkinIconMat'
[2016.08.10-15.02.42:925][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Test/AccountHatSkinIconMat' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItem_Skin_Account_DevKitMaster.uasset.
[2016.08.10-15.02.42:926][405]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItem_Skin_Account_DevKitMaster : Can't find file for asset. /Game/PrimalEarth/Test/AccountHatSkinIconMat
[2016.08.10-15.02.42:929][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Test/AccountHatSkinIconMat'
[2016.08.10-15.02.42:929][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Test/AccountHatSkinIconMat' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItem_Skin_Account_DevKitMaster.uasset.
[2016.08.10-15.02.42:930][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Test/AccountHatSkinIconMat'
[2016.08.10-15.02.42:931][405]LoadErrors: Info Failed to load /Game/PrimalEarth/Test/AccountHatSkinIconMat.AccountHatSkinIconMat Referenced by PrimalItem_Skin_Account_DevKitMaster_C Property /Script/ShooterGame.PrimalItem:ItemIconMaterialParent
[2016.08.10-15.02.42:931][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Test/AccountHatSkinIconMat' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/BASE_PrimalGameData_BP.uasset.
[2016.08.10-15.02.42:931][405]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/BASE_PrimalGameData_BP : Can't find file for asset. /Game/PrimalEarth/Test/AccountHatSkinIconMat
[2016.08.10-15.02.42:933][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Test/AccountHatSkinIconMat'
[2016.08.10-15.02.42:933][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Test/AccountHatSkinIconMat' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItem_Skin_Account_GameTester.uasset.
[2016.08.10-15.02.42:933][405]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItem_Skin_Account_GameTester : Can't find file for asset. /Game/PrimalEarth/Test/AccountHatSkinIconMat
[2016.08.10-15.02.42:934][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Test/AccountHatSkinIconMat'
[2016.08.10-15.02.42:934][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Test/AccountHatSkinIconMat' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItem_Skin_Account_GameTester.uasset.
[2016.08.10-15.02.42:935][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Test/AccountHatSkinIconMat'
[2016.08.10-15.02.42:936][405]LoadErrors: Info Failed to load /Game/PrimalEarth/Test/AccountHatSkinIconMat.AccountHatSkinIconMat Referenced by PrimalItem_Skin_Account_GameTester_C Property /Script/ShooterGame.PrimalItem:ItemIconMaterialParent
[2016.08.10-15.02.42:936][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Test/AccountHatSkinIconMat' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/BASE_PrimalGameData_BP.uasset.
[2016.08.10-15.02.42:940][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Test/AccountHatSkinIconMat'
[2016.08.10-15.02.42:940][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Test/AccountHatSkinIconMat' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItem_Skin_Account_WildcardAdmin.uasset.
[2016.08.10-15.02.42:940][405]LoadErrors:Error: Error /Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItem_Skin_Account_WildcardAdmin : Can't find file for asset. /Game/PrimalEarth/Test/AccountHatSkinIconMat
[2016.08.10-15.02.42:941][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Test/AccountHatSkinIconMat'
[2016.08.10-15.02.42:941][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Test/AccountHatSkinIconMat' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItem_Skin_Account_WildcardAdmin.uasset.
[2016.08.10-15.02.42:942][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Test/AccountHatSkinIconMat'
[2016.08.10-15.02.42:942][405]LoadErrors: Info Failed to load /Game/PrimalEarth/Test/AccountHatSkinIconMat.AccountHatSkinIconMat Referenced by PrimalItem_Skin_Account_WildcardAdmin_C Property /Script/ShooterGame.PrimalItem:ItemIconMaterialParent
[2016.08.10-15.02.42:943][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Test/AccountHatSkinIconMat' while loading ../../../Projects/ShooterGame/Content/PrimalEarth/CoreBlueprints/BASE_PrimalGameData_BP.uasset.
[2016.08.10-15.02.43:433][405]LogLinker:Warning: Can't find file '/Game/Effects/Materials/M_Water_Test_01'
[2016.08.10-15.02.43:433][405]LoadErrors: Info Failed to load /Game/Effects/Materials/M_Water_Test_01.M_Water_Test_01 Referenced by SM_SplashMesh_02 Property /Script/Engine.StaticMesh:Materials
[2016.08.10-15.02.43:433][405]LogLinker:Warning: Can't find file for asset '/Game/Effects/Materials/M_Water_Test_01' while loading NULL.
[2016.08.10-15.02.44:748][405]LogLinker:Warning: Can't find file '/Game/PrimalEarth/Sound/SFX/Dinos/Rhino/s_dino_rhino_hurt_Cue'
[2016.08.10-15.02.44:748][405]LoadErrors: Info Failed to load /Game/PrimalEarth/Sound/SFX/Dinos/Rhino/s_dino_rhino_hurt_Cue.s_dino_rhino_hurt_Cue Referenced by AnimNotify_PlaySound_C_5 Property /Engine/EngineAnimNotifies/AnimNotify_PlaySound.AnimNotify_PlaySound_C:Sound
[2016.08.10-15.02.44:749][405]LogLinker:Warning: Can't find file for asset '/Game/PrimalEarth/Sound/SFX/Dinos/Rhino/s_dino_rhino_hurt_Cue' while loading NULL.
[2016.08.10-15.04.15:269][187]LogCrashTracker:
[2016.08.10-15.04.15:471][187]LogWindows: Could not start CrashReportClient.exe
[2016.08.10-15.04.15:471][187]LogMemory: Platform Memory Stats for Windows
[2016.08.10-15.04.15:471][187]LogMemory: Process Physical Memory: 4391.36 MB used, 4607.13 MB peak
[2016.08.10-15.04.15:471][187]LogMemory: Process Virtual Memory: 5638.00 MB used, 6198.30 MB peak
[2016.08.10-15.04.15:471][187]LogMemory: Physical Memory: 20802.30 MB used, 32686.03 MB total
[2016.08.10-15.04.15:471][187]LogMemory: Virtual Memory: 6544.01 MB used, 134217728.00 MB total
[2016.08.10-15.04.30:574][187]LogCrashTracker:
[2016.08.10-15.04.30:574][187]LogWindows: === Critical error: ===
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x15bee000
VERSION: 0.0
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ff888fb64ca) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ff888930d8f) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ff88875ecb3) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007ff86eb72d47) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d822) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-SlateCore.dll!UnknownFunction (0x00007ff889f8d8b2) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x00007ff889a9e38a) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x00007ff889a9e4b3) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x00007ff889a9e4b3) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x00007ff889a9dce9) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff6c10e95eb) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff6c10ded0f) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff6c10ded7a) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff6c10eabe0) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff6c10ebb19) + 0 bytes [UnknownFile:0]
KERNEL32.DLL!UnknownFunction (0x00007ff8b1e08102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8b245c5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8b245c5b4) + 0 bytes [UnknownFile:0]
[2016.08.10-15.04.30:774][187]LogExit: Executing StaticShutdownAfterError
[2016.08.10-15.04.31:007][187]LogWindows: FPlatformMisc::RequestExit(1)
[2016.08.10-15.04.31:007][187]Log file closed, 08/10/16 23:04:31