I would like to do a basic actor that would spawn a rigid body.
So I just added #include “PhysXIncludes.h” to the basic starter actor templates.
Compilation returns me the following error : Error G:\placeholdername\Unreal_Engine\Epic Games\4.10\Engine\Source\Runtime\Engine\Public\PhysXIncludes.h(20) : fatal error C1083: Cannot open include file: ‘Px.h’: No such file or directory
I have looked at the properties and added the physx SDK lib and include directory already.
What have I overlooked?