Fatal Error 4.24

Hello!

Low Level Fatal Error

Error DXGI_ERROR_INVALID_CALL

The error occurs when starting the shipping build.

OS Windows10 / Nvidia / 4.24

The error occurs due to a conflict between the NVIDIA settings and

1.morphing
2.changing graphics settings (set shading)
3.with bloom settings
4.when postprocess settings
5. for any changes affecting graphic changes (light, materials, particles, and so on)
6.when using console commands change graphics settings
7.when using nodes that change the graphics settings (get game user settings)

The error does not always occur, it is reproduced by changing the settings for the game build, in the Nvidia control panel (anti-aliasing, texture filtering, and other settings (the error occurs when changing different settings, each time a different setting))

The error is difficult to reproduce, but if it appears, sometimes it is impossible to eliminate! The difficulty of reproduction is that it occurs with different graphics settings in the NVIDIA control panel

Hello,

We’ve made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Marinna