In my small game i need to figure out if any blocking objects are within a certain area of an actor.
I used the sphere object to define the radius, the sphere is set to Generate overlap events, overlapAll
I have set the object to query to have Generate Overlap events, overlapAll
In the the graph i have a GetOverLapingActors set to the class type I am interested in “House”
On the array out i do a length, if length is zero the volume should contain no "House"s, and we can build one.
Except I allways get zero houses and the actor will keep building houses in the same location…
What might I possible have missed, missjudged?