I’ve imported a ton of assets, and I’d now like to go through them as fast as possible, bc there are so many. Something where I could “classify” each asset in one click, and move to the next. What is the easiest way to put something like that together? Maybe on top of some existing plugin?
I recommand you using AssetData to collect the asset information.
DataAsset do not need to load the asset into the memory, much faster than
import unreal data = unreal.EditorAssetLibrary.find_asset_data('/Game/.../MyItemSubClass_BP.MyItemSubClass_BP') print(data.asset_class) # LogPython: Blueprint print(data.asset_name) # LogPython: MyItemSubClass_BP print(data.get_class()) # LogPython: <Object '/Script/Engine.Blueprint' (0x000002995C8FDF00) Class 'Class'>