Faster Widget Component in world space or alternative?

My widget component (in world space) isn’t rendering the widget fast enough, causing it to lag behind what it should be showing. Is there a way to make it quicker or an alternative? I’m not too concerned about performance since this will be the only one in the scene.

It’s a bottleneck by the number of resources the widget requires, hardware or other issues within your project.

I would try to either pre-load the widget on level start and just hide it or upgrade my hardware, or reduce the number of widgets and elements within the widget. You can possibly optimize the widget further using C++, but in this case I believe you rather not do so.

I hope this helped! :slight_smile: