FASTbuild support for UE 4.25


I have noticed that there are some FASTbuild-related features included with UBT for UE 4.25.

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<When Condition=“Exists(‘Executors\NotForLicensees\FASTBuild.cs’)”>
<Compile Include=“Executors\NotForLicensees\FASTBuild.cs” />

Can we expect to have an out-of the-box FASTbuild support any time soon?

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I hope so.

A new version of FASTbuild just came out recenlty (1.03) which has a new way of getting the includes for .cpp files and putting them into text files (.ListDependencies() function).
This should allow to integrate non-modified FASTbuild without any hacks or using the cl-filter…

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