This riding system supports multiplayer and based on root motion animations. It was completely written in C++ for optimal performance. The player and ridable characters contain many parameters for easy configurations.
It also contains a controllable base character. It let’s any animal to be the playable character without the need of being mounted.
Blueprint Version: Link
NOTE: This asset only contains the riding system with some basic animations. The demo and showcase videos demonstrate the riding system using some marketplace animations such as MalberS Horse Animset, which are not included with this asset. You have to purchase them separately.
- Mountable Character
- Controllable Character
- Made for Root Motion Animations
- Base Characters with Many Configurable Parameters
- Easy to Integrate
- Contains an Example Map
- NOT INCLUDED: Horse and Horse Animations
Number of C++ Classes: 4
Number of Blueprints: 11
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms: Windows