Fast Path Options in a AnimBP?

Any easy way I am missing to keep fast path on Animation Transition nodes for “simple” BP logic?

  • Currently the only way I can see this working is if I calculate a single bool on the thread safe tick and hook it up
  • I tried making a pure thread safe function, and using property access, but it still disables fast path

On the Result node itself, bind the pure threadsafe function using property access. That’s what I do, and it’s fast-path friendly. I show an example in the attached picture. Rule_OnGround is a pure threadsafe function I defined in my Anim Instance.