Update #10
The ‘Taster’ demo is really starting to take shape now. I have recently been working on putting sfx into the game and an audio settings menu. You can control the volume of Music/UI/Weapons/Monsters seperately so you can fine tune your experience. Like me, you may want to listen to your own music in the background while having the other sfx play. Not saying the in-game music will be terrible, it’s actually sounding fantastic and our composer is doing a stellar job!
Ammo pickups now have a visual timer so you can see when the ammo will next spawn (as seen in the video). Also enemies will have a slight knockback when they get hit, this isn’t featured in the video as it is something I’m still working on so you don’t get completely swarmed as often. A ‘kicking’ ability is also under consideration to push back enemies.