Update #5
I’m now moving onto the level design side of things and creating an arena level for the arena mode. This will pit the player against endless waves of enemies that get progressively harder each wave. Health and ammo won’t last forever so the player must spend the score they get (from killing enemies) on health packs, ammo and additional weapons. At the moment though, I have the enemy waves working and a few health/ammo drops to help me along as you can see in the vid below.
Next on the agenda is giving the player the ability to spend score on stuff and making the level look pretty… only for the player to mess it up again with blood and guts!