It’s a blueprint-friendly, well-documented noise generation library coded on C++. This plugin it’s basically a UE4 wrapper for Auburns’s FastNoise library.
It offers blueprint nodes for complete usage and it’s also available to use on C++.
The first thing you will need is a Fast Noise Wrapper reference constructed (with CreateDefaultSubobject function on C++ or with Construct Object from Class node on blueprint), then setup it and finally getting a 2D/3D value of the noise.
Please, ask any question you have and tell me what do you think about it.
Thanks to everyone who tries it, hope you like it! don’t forget to post your creations with it, and rate it on the marketplace
I think this is wonderful and thank you so much for sharing. I am certain this is obvious, but for people like me who are still new-ish, would you consider making a short setup tutorial video?
Hi! I’m not considering it right now, but if I have many requests i would do it without problem
Tell me all questions or problems you have when setting it up and I’ll answer you as soon as I can.
Yo also have all the documentation here: FNG_documentation.pdf - Google Drive
Hi! Sorry but I think you uploaded an image that won’t show, I cannot see the image you posted. Have you created the FastNoiseWrapper object before Setup?
this you should do. I’m struggling to figure out how to utilize this tool. i am newish to unreal, more or less has been several years since i messed with any of it, and something so simple as random terrain you wouldn’t think would be such a pain.
I was thinking of using this then buying the Procedural Terrain Generator plugin but unfortunatly am also new and would really benefit from a tutorial video as requested above.