Hey guys, I have just published the Fast Noise Generator plugin (FNG), and it’s FREE!!!
It’s a blueprint-friendly, well-documented noise generation library coded on C++. This plugin it’s basically a UE4 wrapper for Auburns’s FastNoise library.
I’ve used this wrapper for noise generation on my Procedural Terrain Generator plugin](Procedural Terrain Generator in Code Plugins - UE Marketplace).
It offers blueprint nodes for complete usage and it’s also available to use on C++.
The first thing you will need is a Fast Noise Wrapper reference constructed (with CreateDefaultSubobject function on C++ or with Construct Object from Class node on blueprint), then setup it and finally getting a 2D/3D value of the noise.
Please, ask any question you have and tell me what do you think about it.
Thanks to everyone who tries it, hope you like it! don’t forget to post your creations with it, and rate it on the marketplace