We have a custom device which is still in prototype stage, we would like to create a small demo using Unreal Engine 4. But since it’s API, specification, drivers etc… WILL change in the close future or even while we are developing the demo, so we I need to a way to fast integrate the input from the device to the UE4 engine.
I read online that you should create a plugin for UE4 that communicate with the drivers and such of the device, and eventually this is what we would do, but for this demo we need a fast and light solution so we can test and show it without a lot of studying of the UE4 engine itself.
Is there any way to achieve this? Or the only way is to write an entire plugin?