Hi!
I’ve recently made the jump to UE5 and I was going to implement a kinda old plugin.
Problem is, the plugin uses a FAssetEditorManager, which was no prob up to 4.26 at the very least. When I tried to compile it, it said AssetEditorManager.h could not be found, so I went to the documentation and everything seemed to match (I copied the header just in case) and even the required module was already in the .build file.
So I went to look at the actual folder it was supposed to be and… it’s not there! I didn’t find anything suggesting it was renamed or moved around, so I’m kinda lost xD
Does anyone know what happened to it and what I have to do to fix this?
Thanks in advance ^^