while my project runs and i make good progression with it, i played with the idea to make a farming simulator with UE4.
But if i look at the editor from Giants Software, i can’t figure it out how to make this possible with UE4. I mean the things like plow, or seed the fields. Then, if one field is ready for harvest, the plants are gone and the texutre from the ground changes.
Anyone who played the farming Simulator games know what i mean. Tractor and trailer, or trailer on another trailer and so on.
I have a few ideas for this, but none brings me to an end. Nothing would work. Is here anyone who can point me in the right direction?
For your interest:
Giants Software uses for the textures on the field bits. Let’s say field 1 have the plants potatos. Then texture for the naked ground is for example bit 1 and 3. If the field is plowed, then the texture with bit 1 and 8 is used. And so on. How can i use this with UE4 or is there another way? Like Render Texture to target…?
I hope someone have experience with things like this.