I’m building a little test project where I want to be able to plow the earth, plant seeds, and then have them grow.
I’d like to have it act like a 2D game would work, where the world is divided into a grid, (so plowing a piece of ground would actually plow that whole grid, and one seed per grid is allowed).
However, I’m having a hard time conceptualizing what this would look like in 3D. Do I need to actually define my map in voxels like a minecraft clone? Or is there some other way to do this that I’m not thinking of?