Good day guys,
I am making a 3D game something like harvest moon, stardew valley, farmville, and stuffs. It is an open small world with fixed size.
I want to ask the experts on what grid system would be the best for a farm land, I need to be able to put meshes such as box, fence, plants, and trees.
Other things to know about my project
-my world is created by UE4 landscape editor
-its a third person, without mouse pointer
-no drag and drop, my character will plant trees by where the character is facing, something like a square land will be highlighted to know you will plant there by pressing mouse button.
Help me choose a solution:
1.) create many square plane mesh and connect them to each other and create a big farm land, where each plane is a blueprint with event for the user to interact.
2.) a big plane mesh that is subdivided it into square coordinates.
3.) dont use a grid system and just be able to put the mesh anywhere in a landscape world.
4.) you have a better idea, and what is it?
I am with UE4 for a few months now learning 3D stuffs, I also tried searching for this, and found many solutions, but I need to know the best performance for the game. Thank you.