FAnimInstanceProxy::UpdateAnimation_WithRoot crashes from GetSkelMeshComponent() returning null

Sorry, here is the callstack, when checking no I don’t have a repro i thought it was asking about the project not just callstack/description

0x00007ffbf1e21197 UnrealEditor-Engine.dll!USkeletalMeshComponent::GetAnimInstance() [D:\dev\game\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:3377]

0x00007ffbf16e4456 UnrealEditor-Engine.dll!FAnimInstanceProxy::UpdateAnimation_WithRoot() [D:\dev\game\Engine\Source\Runtime\Engine\Private\Animation\AnimInstanceProxy.cpp:1356]

0x00007ffb969bac51 UnrealEditor-ControlRig.dll!FAnimNode_ControlRigInputPose::Update_AnyThread() [D:\dev\game\Engine\Plugins\Animation\ControlRig\Source\ControlRig\Private\Sequencer\ControlRigLayerInstanceProxy.cpp:450]

0x00007ffbf17ae6f3 UnrealEditor-Engine.dll!FPoseLinkBase::Update() [D:\dev\game\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:342]

0x00007ffb968c0f9a UnrealEditor-ControlRig.dll!FAnimNode_ControlRigBase::Update_AnyThread() [D:\dev\game\Engine\Plugins\Animation\ControlRig\Source\ControlRig\Private\AnimNode_ControlRigBase.cpp:431]

0x00007ffbf16e45c0 UnrealEditor-Engine.dll!FAnimInstanceProxy::UpdateAnimation_WithRoot() [D:\dev\game\Engine\Source\Runtime\Engine\Private\Animation\AnimInstanceProxy.cpp:1366]

0x00007ffbf16e2c3e UnrealEditor-Engine.dll!FAnimInstanceProxy::UpdateAnimation() [D:\dev\game\Engine\Source\Runtime\Engine\Private\Animation\AnimInstanceProxy.cpp:1237]

0x00007ffbf16e35c0 UnrealEditor-Engine.dll!UAnimInstance::UpdateAnimation() [D:\dev\game\Engine\Source\Runtime\Engine\Private\Animation\AnimInstance.cpp:665]

0x00007ffbf1e5f4a0 UnrealEditor-Engine.dll!USkeletalMeshComponent::TickAnimInstances() [D:\dev\game\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:1627]

0x00007ffbf1e5f96d UnrealEditor-Engine.dll!USkeletalMeshComponent::TickAnimation() [D:\dev\game\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:1581]

0x00007ffbe8b508ec UnrealEditor-MovieSceneTracks.dll!UE::MovieScene::FEvaluateSkeletalAnimations::EvaluateSkeletalAnimations() [D:\dev\game\Engine\Source\Runtime\MovieSceneTracks\Private\Systems\MovieSceneSkeletalAnimationSystem.cpp:577]

0x00007ffbe8b8b804 UnrealEditor-MovieSceneTracks.dll!UE::MovieScene::FEvaluateSkeletalAnimations::Run() [D:\dev\game\Engine\Source\Runtime\MovieSceneTracks\Private\Systems\MovieSceneSkeletalAnimationSystem.cpp:487]

0x00007ffbf0ac69a3 UnrealEditor-MovieScene.dll!UE::MovieScene::FScheduledTask::Run() [D:\dev\game\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneTaskScheduler.cpp:101]

0x00007ffbf0ab13cf UnrealEditor-MovieScene.dll!UE::MovieScene::FEntitySystemScheduler::PrerequisiteCompleted() [D:\dev\game\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneTaskScheduler.cpp:625]

0x00007ffbf0a8173a UnrealEditor-MovieScene.dll!UE::MovieScene::FEntitySystemScheduler::CompleteTask() [D:\dev\game\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneTaskScheduler.cpp:585]

0x00007ffbf0ac6bd5 UnrealEditor-MovieScene.dll!UE::MovieScene::FScheduledTask::Run() [D:\dev\game\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneTaskScheduler.cpp:160]

0x00007ffbf0a919c9 UnrealEditor-MovieScene.dll!UE::MovieScene::FEntitySystemScheduler::ExecuteTasks() [D:\dev\game\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneTaskScheduler.cpp:502]

0x00007ffbf0a027a3 UnrealEditor-MovieScene.dll!FMovieSceneEntitySystemRunner::GameThread_EvaluationPhase() [D:\dev\game\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:1080]

0x00007ffbf09fef7a UnrealEditor-MovieScene.dll!FMovieSceneEntitySystemRunner::FlushNext() [D:\dev\game\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:375]

0x00007ffbf09ff2ab UnrealEditor-MovieScene.dll!FMovieSceneEntitySystemRunner::FlushOutstanding() [D:\dev\game\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:512]

0x00007ffbf0b5dedc UnrealEditor-MovieScene.dll!UMovieSceneSequencePlayer::StopInternal() [D:\dev\game\Engine\Source\Runtime\MovieScene\Private\MovieSceneSequencePlayer.cpp:564]

… some bp component logic calling Stop on the player

0x00007ffbf14f3a35 UnrealEditor-Engine.dll!AActor::EndPlay() [D:\dev\game\Engine\Source\Runtime\Engine\Private\Actor.cpp:2849]

0x00007ffbf1538f68 UnrealEditor-Engine.dll!AActor::RouteEndPlay() [D:\dev\game\Engine\Source\Runtime\Engine\Private\Actor.cpp:2796]

0x00007ffbf3774bf8 UnrealEditor-Engine.dll!UWorld::EndPlay() [D:\dev\game\Engine\Source\Runtime\Engine\Private\World.cpp:5468]

0x00007ffbf7ed9748 UnrealEditor-UnrealEd.dll!UEditorEngine::TeardownPlaySession() [D:\dev\game\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:861]

0x00007ffbf7e8d91b UnrealEditor-UnrealEd.dll!UEditorEngine::EndPlayMap() [D:\dev\game\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:344]

0x00007ffbf7759333 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\dev\game\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2473]

0x00007ffbf83cf1a6 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\dev\game\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:550]

0x000001d30000c5bf UnrealEditor-gameEditor.dll!UgameEditorEngine::Tick() [D:\dev\game\game\Source\gameEditor\gameEditorEngine.cpp:28]

0x00007ff7b020693f UnrealEditor.exe!FEngineLoop::Tick() [D:\dev\game\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5877]

0x00007ff7b0225a9c UnrealEditor.exe!GuardedMain() [D:\dev\game\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]

0x00007ff7b0225b8a UnrealEditor.exe!GuardedMainWrapper() [D:\dev\game\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]

0x00007ff7b02293f4 UnrealEditor.exe!LaunchWindowsStartup() [D:\dev\game\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]

0x00007ff7b023be24 UnrealEditor.exe!WinMain() [D:\dev\game\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]

0x00007ff7b023f1da UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]