FAnimationRuntime::BlendPosesTogether Linker Error

Dear Friends at Epic,

Please expose this symbol to rocket users

I cannot proceed in my grand plans of making animation nodes very easily without these functinos

FAnimationRuntime::BlendPosesTogether

1>Module.FootIKRuntime.cpp.obj : error LNK2019: unresolved external symbol “public: static void __cdecl FAnimationRuntime::BlendPosesTogether(int,class TArray,class FDefaultAllocator> const &,class TArray const &,struct FBoneContainer const &,class TArray &)” (?BlendPosesTogether@FAnimationRuntime@@SAXHAEBV?$TArray@V?$TArray@VFTransform@@VFDefaultAllocator@@@@VFDefaultAllocator@@@@AEBV?$TArray@MVFDefaultAllocator@@@@AEBUFBoneContainer@@AEAV?$TArray@VFTransform@@VFDefaultAllocator@@@@@Z) referenced in function “protected: void __cdecl FAnimNode_FootPlacementIK::DoBlending(struct FPoseContext &)” (?DoBlending@FAnimNode_FootPlacementIK@@IEAAXAEAUFPoseContext@@@Z)
1>E:\RocketVictory\VictoryGame\Plugins\FeetI

I’m also exposing this as well.

–Lina,