Dear Friends at Epic,
I was trying to write my own turn in place animation node
and I ran into this problem while trying to blend two FA2Poses
Looks like this symbol is not exposed to Rocket Users?
FAnimationRuntime::BlendPosesPerBoneFilter
#I do have the Runtime include
I do have
#include "AnimationRuntime.h"
at the top of my .cpp file
E:\RocketVictory\VictoryGame\Plugins\FeetIK\Intermediate/BuildData/Win64\Dynamic\Development\RocketEditor-FootIKRuntime.exp
1>Module.FootIKRuntime.cpp.obj : error LNK2019: unresolved external symbol "public: static void __cdecl FAnimationRuntime::BlendPosesPerBoneFilter(struct FA2Pose &,class TArray const &,struct FA2Pose &,class TArray &,bool,struct FBoneContainer const &,class USkeleton *)" (?BlendPosesPerBoneFilter@FAnimationRuntime@@SAXAEAUFA2Pose@@AEBV?$TArray@UFA2Pose@@VFDefaultAllocator@@@@0AEAV?$TArray@UFPerBoneBlendWeight@@VFDefaultAllocator@@@@_NAEBUFBoneContainer@@PEAVUSkeleton@@@Z) referenced in function "protected: void __cdecl FAnimNode_FootPlacementIK::DoBlending(struct