Does UE have a “False Color” view as the half pro, pro cameras, and monitors have?
It would be so helpful if the UE team would implement this function if it doesn’t.
It is now available on the Unreal Marketplace
https://www.unrealengine.com/marketplace/en-US/product/a7abb57ae9914a9fb43e628b8468effb
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There’s no native feature for this, but it’s pretty simple to implement something similar via a Post Process Material. Here’s an example I made, and you can use this post process material for the whole scene or on any camera. I used three simple colors to blend between here, but you could also reference a curve asset that has a gradient of colors.
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Thank you! I did a False Color texture in Photoshop since I asked the question.