i created fallow camera actor, working fine. but when i kill a enemy error occur because it get enemy actor location too, why it getting enemy actor location and how to is stop the error?
error
blueprint
i created fallow camera actor, working fine. but when i kill a enemy error occur because it get enemy actor location too, why it getting enemy actor location and how to is stop the error?
error
blueprint
If Follow Target
is the actor you destroy, its reference becomes invalid, yet you still access it - hence the errors. Right click Follow Target
and convert it to Validated Get
, you’ll get a slightly different node with an execution pin => plug it right after the initial function node.
thanks for the solution
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