Falling through parts of terrain?


I cant seem to figure out what’s wrong… any ideas why parts/chunks of the terrain are not blocking?

Please see video attached below:

Check your collision model for the flying cab. To test, generate collision with help of UE4 tools, I predict, that problem is coming from collision.

Did you vertically scale the landscape (on the z-axis)? Collision goofs hard when you do that. It had the same problem in UE3.