Hey Guys, first time posting here. I’m not sure if this is the right place for this.
I set out to recreate a scene inspired by Jensen Noen’s direction in Falling in Reverse – “Prequel”, focusing on a massive army shot, fully procedural and rendered straight out of Unreal Engine 5.5, with zero AI or Post involved.
I used PCG (Procedural Content Generation) to spawn animated static meshes, utilizing baked animations in animated textures to bring them to life efficiently.
Workflow & Tools Used:
PCG for massive army spawning (animated static meshes)
Ultra Dynamic Sky + EasyFog for lighting & art-directed atmosphere
GreyscaleGorilla Studio Connect 5.5 (Beta) for Materials and some models
Fab + Mixamo for assets & idle animations
Cinema 4D & Blender for additional 3D work
ACES color pipeline for accurate color management
A big shoutout to @trashPraxis, @CodeLikeMe, and @TheDarkestAgeUnreal for the inspiration, tools, and deep insights that made this possible.
I’ll be more than happy to hear your comments on how to improve my craft.