Hey there!
I’m making a little game, and it’s mostly complete. One small problem: The core threat doesn’t work. I need a bomb to drop into the middle of a town, and destroy all the destructible meshes. They of course must be exploded outwards. I would like there to be a delay before it drops, so that the player can hide from the bomb. Does anyone know how to do this?
Very simple, make a bomb blueprint, in the viewport it should look like what the bomb looks like, then just make a detonate function, or a on collide function that will spawn an explosion effect, and apply damage to the destructible meshes. I personally don’t know anything about DM’s, but it shouldn’t be too hard.