I have a little issue that I have been trying to fix for awhile now. The issue is that when my character jumps and lands the jump start, loop, and end all play correctly. When though my character walks off a ledge the looping animation plays too long and doesn’t go into the end animation fast enough. The issue is only when the fall isn’t that high. When the height of the fall is increased the animations play correctly. Any advice would be greatly appreciated!
Looks like the answer was to add a line from jumpstart to jumpend and go there if IsInAir was false.
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