Why does an empty pose which results in a T pose contribute to the final output pose? It should fall back to setting the blend weight to 0 while that pose is active. Without this, we’re required to either copy other animation layers, and have redundant states, create additional logic for every single time we have to transition from an empty pose to a non empty pose,or have specific poses for every single pose on e very layer. And if you do want to institue your own logic, since layers with functions on entry and exit state don’t run if their blend is set to zero (but for some maddening reason still contribute to the pose?) it prevents logic like “On entry to empty pose, drop blend float to zero, on exit from empty pose, increase blend weight.” The only way i’ve found to make this work is rather than setting the blend to 0, set it to .00001, and then the logic seems to run, but barely contributes to the visual aspect of the pose, which just seems wrong and off.
all this could be fixed with a “fallback to base option” that can be ticked on a specific state.