FALL GUYS island specificly.
ABOUT ISSUE
We created a custom code to facilitate displaying data on screen (HUD) to a player for a Fall Guys island. This device uses trackers and the code is clean and efficient, and works in regular Fortnite islands, but once we try to use the code in Fall Guys island, the below two lines of code shows error:
if (UI := GetPlayerUI[Player]):
UI.AddWidget(Canvas, player_ui_slot{ZOrder:= 10})
spawn{UpdateUI(Player)}
The error states: UI in package CONTENT is ambiguous with this definition.
We found out the code error is when a folder or file has UI in the title. This is a problem since when using User Interphase widgets, we use UI_TitleHere or a folder with all our UI elements is called UI.
After lots of problem solving, in a blank Fall Guys island our code works, but once the word UI is used in Files and Folders, the error appears in code. This is in contrast to regular Fortnite Islands where the error does not appear, and you can name your folders UI or whatever.
Additionally, when we try to DELETE the UI folder, it does not want to delete. If you rename the UI folder in the Content browser, it will create a new folder with the name you specified, but keeps the UI folder and does not rename it.
The above two issues related to the UI is only in Fall Guy islands, not in the regular Fornite islands.