I have been having such a headache trying to make things rotate continuously and I had all but given up due to finite recursivity, buggy prop movers, unreliable sequencers, etc. You know, props cannot just rotate forever without a glitch or error.
When I copy/paste the code in a Feature Example project like Speedway Race there are errors regarding movable_prop and any other pieces of code which call on it.
My guess is that older ecosystems lack the definition and libraries to pull that particular piece of code. I have no idea how to upgrade a project from one ecosystem to another. Or if the problem lies elsewhere, like Fall Guys libraries being present somewhere out of the way.
Honestly i turned collision off and rebuilt all the obstacle collisions using cubes and cylinders. the meshes and pivot points are all broken from what it seems . for the moving props that is
Found the issue: the documentation is incomplete and requires revision.
Basically, all steps from 1 to 5 give example code that either requires you to go grab code from earlier steps or fill in the blanks with code from future steps, just in order for any given particular step to compile. I know, convoluted, right?
Basically, the examples are not self contained and assume that you already know how the code works and how to fill in the blanks that are not yet explained. A glaring flaw when it comes to didactics, since these are, after all, tutorials. Most of the time, the example code won’t compile because they forgot about MoveEaseType or movable_prop.
If you want fully working code, skip all the way to step 6.