How add sound only for one bone when break contraint and hit to ground?
If you can get a bone to fall with physics you can enable hit event, and with that play the sound.
If you have multiple bones that falls , and you want only to hear 1,
just check the name of the component in the hit event, or search for a tag you can add .
Ok I do as you say, it works but its another problem if i drop to ground one bone its ok but when I cut root bone with all rest bones and hit to ground its sound madness becouse the same sound effect start multiple times for every hit event for all bones. Any idea how solve this problem?
Make a sound cue. Add random. Put 6 or more sounds in.