Fall Damage with Death

Hi there! I have a question. We’re working on a indie horror game - basical mechanics using Blueprints, maybe a bit of C++ code. I want to know how to create a fall damage. Well, it’s a damage that player earns from any height (You can fall from Mount Everest and still earn damage like -10HP). I already created a fall damage using Blueprints, following tutorial on YouTube (Devin Sherry). But there’s not explained how to create death or “bigger height, bigger damage” mechanics. Please any ideas? I would be really thankfull for image / video tutorials / tips.

falling damage should be based on the change in speed during each frame.

Is Delta Speed new Variable?

yes :DDDD