Is it possible to read values form a texture sample/bitmap where each pixel corresponds to one vertex of the mesh? Its would be something similar like vertex colors do but i would like to read them from a texture sample/bitmap instead of the mesh itself dure to certain reasons.
Basically what im asking is not interpreting a texture sample/bitmap by UVs but reading each pixel one by one and using the different channels to drive world position offset. alternatively I could also read from a spreadsheet if not possible.