Hi, I’m making a third-person game where you walk around a small planet, somewhat similar to super Mario galaxy. I found tutorials on how to make the player walk around the planet. (I’ll add screen shots of these blueprints). For this to work simulate physics is turned off. Now whenever my player runs to their spaceship for example, the block all collision does not work anymore, instead they will just go through the spaceship actor.
So I was wondering if there is any other way of maybe recreating or faking a block all collision.
Overlap collisions work just fine BTW.