Hi. I’m looking for a method for reflections but can’t use ray traced, screen space or planar reflection in my project…
I just found this tutorial and it worked for me, but would like know if there are any way to improve it or another method.
A mirror can be done manually the same exact way planar Reflections handle things with a scenecapture2d that moves along with the head/character and a render target.
The cost cab be high because you are rendering 2 scenes that way.
You simply invert X and Y of the forward vector to change the angle of the screen capture. It’s not a 1:1 of how real mirrors work, obviously. But it’s a really accurate approximation compared to most - and it won’t require setting up planar Reflections.