Hi!
Try for blend normal map and vertex normals with Blend_Screen node
or material function BlendAngleCorrectedNormals - Corrects the normal direction of normal map that is overlayed on other normal maps (Typically this would be a detailed map).
Hi!
Try for blend normal map and vertex normals with Blend_Screen node
or material function BlendAngleCorrectedNormals - Corrects the normal direction of normal map that is overlayed on other normal maps (Typically this would be a detailed map).