Fake hair physics using Vertex animation

I wanted to know if it’s possible to fake physics for hair (Short-medium lenght hair) using WPO in the vertex shader? At the moment, I have the SimpleGrassWind hooked up to my hair shader, And the intensity of the wind changes based on the movement of the character. Does anyone have any ideas on how to add a bit of drag on the longer strands of hair to simulate it being effected by the velocity and direction of the player movement? Or maybe even simulate a little bounce as well (maybe tied to the movement of the Head socket or something). Maybe something usable for short pieces of fabric or string hanging off the characters clothes even.