When adding and changing a new actor component to an actor editor fails to save .umap
- Create a new Actor blueprint
- Create a new Actor Component blueprint
- Add component from 2. to actor from 1.
- Make a new variable in component from 2.
- Try to save
After step 4. remove actor component from actor and re attach it.
Can't save ../../../../../Documents/Unreal Projects/Inventory/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap: Graph is linked to private object(s) in an external package. External Object(s): InventoryComponent_1 Try to find chain of references to that object (may take some time)? asset '/Game/FirstPersonBP/Maps/FirstPersonExampleMap' (FirstPersonExampleMap.umap) failed to save. Cancel: Stop saving all assets and return to editor. Retry: Attempt to save asset again. Continue: Skip saving this asset only. following assets failed to save correctly: /Game/FirstPersonBP/Maps/FirstPersonExampleMap